In an interview with Puls Biznesu, CD Projekt RED’s Adam Kicinski revealed some new information about Cyberpunk 2077. According to Kicinski, CD Projekt RED has just closed an important stage of production.
As Kicinski noted, there have been no recent problems that could affect the production of Cyberpunk 2077, and CD Projekt RED is happy with the results so far.
Kicinski also stated that the engine powering Cyberpunk 2077 is up and running. CD Projekt RED had to develop technology specifically for this title. Still, the company will continue working on it and will further develop it.
“The engine is up and running. Of course it will be further developed. At each of our games we had to develop technology very well and this time it was the same. It must be appropriate for our needs with the specific title and the world we create and match the capabilities of the devices available on the market. Therefore, the engine needs constant updating – its modifications usually take place to a very late stage.”
So, everything appears to be going fine with Cyberpunk 2077 but when will it release? Kicinski said that CD Projekt RED will not reveal the game’s release date in 2017. Not only that, but Kicinski is not certain whether we’ll get a release date in 2018.
“You have to wait patiently for the official announcement. We will not announce the date this year, will we make an announcement next year? I can’t say for certain. Commenting on the speculation market would be unfavorable for us.”
So yeah, apparently we won’t be getting Cyberpunk 2077 any time soon. And from what we know and heard so far, our guess is that the game will come out sometime in 2019. Hopefully.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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