First patch for PREY addresses corrupted saves, tweaks Nightmares, brings numerous fixes to GLOO


Arkane has released the first post-launch patch for PREY. According to the release notes, this patch prevents Save games from becoming corrupted, returns corrupted Save games to uncorrupted state, and addresses some additional crashes on map loads.

In addition, this patch comes with a fix to prevent the Player from becoming stuck in certain circumstances, tweaks Nightmares so that they will always search for the player once spawned, and features numerous fixes to GLOO to prevent breaking and bypassing collision, prevent corpses from passing through walls and floors.

This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

PREY Patch 1.2 Changelog:

  • Fix to prevent Save games from becoming corrupted. Fix also returns corrupted Save games to uncorrupted state.
    —–>Also addresses some additional crashes on map loads.
  • Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.
  • Fix to prevent the Player from becoming stuck in certain circumstances.
  • Nightmares will now always search for the player once spawned.
  • Saving and Loading PC settings will now save correctly for users with special characters in their Windows usernames.
  • Numerous fixes to GLOO to prevent breaking and bypassing collision, prevent corpses from passing through walls and floors.
  • Updated Recycling to prevent infinite material creation.
  • Fix for occasional combat freeze when attacking Phantoms
  • Kaspar’s objective indicator should no longer disappear.
  • Updates to audio mix to adjust volume of music, audio logs, cutscenes.