Stardock announced today that Galactic Civilizations III will leave Steam Early Access and will be fully released later today. Galactic Civilizations III builds on the studio’s 20+ years of experience, the franchise’s history as one of the highest-rated strategy series of all time, and modern 64-bit computing to deliver an unprecedented 4X experience.
“As an absolute ruler in Galactic Civilizations III, the choices you make shape your empire as it inevitably enters into cultural, trade, diplomatic, ideological, and military conflicts with your neighbors. Every empire has multiple paths of victory to pursue. Forging an empire so culturally influential that rival worlds defect to your cause is perfectly viable, so long as you can keep their dropships from landing on your core worlds through literal defenses or soft-power diplomatic maneuvers.”
Galactic Civilizations III is desribed as the largest and most diverse strategy sandbox to date. Players have dozens of tools at their disposal from diplomatic treaties to resource exchanges, United Planets resolutions to the hundreds of research directions their scientists can pursue, and an effectively infinite number of ways to design and deploy starfleets. Every area of the game – planetary development, starbase construction, inter-faction negotiations, ideology, and much more – presents players with choices that shape their galaxy.
Galactic Civilizations III brings major improvements to the franchise and the genre aside from its triple-A presentation and the sheer size and variety that its 64-bit engine enables.
The game is extremely mod-friendly, allowing ambitious modders to add an effectively unlimited amount of content from races to ships to entirely new technology and ideology branches or whatever else they think of.
The in-game ship designer puts incredibly powerful tools in every player’s hands to create the starships of their dreams – some of the most impressive ships in the game were created by the winners of the Early Access beta ship design contest.
Finally, Internet multiplayer makes its first appearance in the franchise, along with detailed leaderboards and metadata powered by Stardock’s innovative cross-title metagaming infrastructure.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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