Ninja Theory has issued a press release, announcing that its latest indie title, Hellblade Senua’s Sacrifice, has sold 500K units in 3 months. According to the press release, the game has generated over $13m in revenue and about half of its sales are coming from the PC.
The game’s sales puts it beyond breakeven and into profit. Ninja Theory claimed that it predicted this would have taken 6 months to achieve, and not 3 months. Ninja Theory has also revealed that the game’s development took 3 years and with an average team size of 20.
Tameem Antoniades, Ninja Theory’s Co-founder and Chief Creative Ninja, said:
“The escalating stakes in the AAA retail publishing model has killed off countless independent studios like us, many smaller publishers, and is now straining even the largest of publishers. This isn’t survival of the fittest but a routing of the creative base upon which this industry was built.
The future isn’t written and we don’t believe that the writing is on the wall. AAA will always exist but we need strong alternatives as well.
Three years ago we announced our intention to find a way to do our best work outside of the AAA retail model and have openly documented the journey in our thirty development diaries.
The final step is to share our commercial model and digital sales data for the benefit of other developers. The more data we have for alternative business models, the more developers can take informed commercial and creative risks. For the benefit of our beloved medium, we’d like to encourage other developers to share their own data as well wherever possible.
Thank you to everyone who has supported us and made Hellblade: Senua’s Sacrifice a commercial and creative success.”
Ninja Theory has also released the final developer diary for Hellblade Senua’s Sacrifice, and you can watch it below!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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