Great news for racing sim fans, as Slightly Mad Studios released a new weekly build of their WMD-powered Project CARS title, giving all members with Team Member status and above lots of new content to enjoy. This new build comes with five new tracks, meaning that the next community screenshots will be quite interesting. You can view the complete details of this new build after the jump. We’ve also included two videos from this latest build, courtesy of MotoGamesTV. Enjoy!
Project CARS Build 169:
MUST START A NEW PROFILE WITH THIS BUILD
-Adjust grid placement percentages to 80% performance, 20% random
-Fix in weather system for restarting a race
-Adjusted minimum AI defaults
-Fixes for cockpit steering wheel/driver arms anims during AI control and replay playback
-HUD display: Fixed rpm bar background colour, added fuel readout
-Fixed up Badenring grids and opponent counts
-Corrected opponent count for Derby and Wisconsin
-Added overall AI difficultly range based on place on grid using 60% position and 40% random to bias the field to stronger drivers at the front.
-Removed applinks and data from the profile for old AI sliders
-Bumped version of all vehicles for Friday’s stat reset
-Reinstated use of phase 2 lighting data for trees – this allows headlights to cast onto them correctly
-Caterham R500: LODA/B springs added
-GUMPERT physics update
-Constraint orientation of contact between vehicles is adjusted to help prevent scooping
-Added a small range to AI driver minimum default sliders
-New Caterham export
-New Badenring historic export
-New Belgium Forest export
-New Loire exports
-New Rouen export
-Wisconsin Raceway added
-Derby GP and National added
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email