NieR Automata is one of the very few games that lacked any post-release support on the PC. Square Enix and PlatinumGames have not released ANY PC patch for this particular game. However, and what’s really interesting, is that PlatinumGames originally planned to release it exclusively on the PC.
In an interview with WOWJapan, Platinum’s Yoko Taro revealed that PlatinumGames was originally planning to release NieR Automata only on the PC.
“There was no special arrangements made for either platform (PS4 and PC), but since most of the development process is done on the PC anyway, we ran with it.” said Yoko Taro when asked about the game coming to PS4 and PC, and continued.
“Actually we had planned to release the game only for PC. However, following input from the publishers the decision was made for the game to be released on the PlayStation 4 as well. The game was created on PlatinumGames’ Engine, which was geared towards the PC. So ultimately the platform choice had no bearing on the way the game was designed.”
So from the sound of it, NieR Automata was originally built for the PC. Which makes us wonder how PlatinumGames was able to f’ up the game’s controls. Not only that, but what about those fullscreen resolution upscaling issues? Or the stuttering issues? Or the minimal PC graphics settings? Or the fact that after almost eight months, the game has not received any patch?
We don’t know whether the lack of a PC patch has anything to do with Square Enix as it was the one who published NieR Automata. What we know, though, is that Square Enix convinced PlatinumGames to also release the NieR Automata on PS4, which was then the main platform for marketing the game.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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