Rebellion has revealed its stunning reboot of Battlezone on the E3 show floor. Designed for the next generation of virtual reality devices, Battlezone (working title) aims to deliver intense first-person tank warfare across gorgeous neon landscapes, combining the instant adrenaline of the arcade with a deeper tactical challenge.
Battlezone is a bold homage to Atari’s classic 1980 arcade game, widely regarded as the forefather of virtual reality gaming with its distinctive periscope display. 35 years on, Rebellion directors Jason and Chris Kingsley are thrilled to reignite the beloved series for a new generation of players:
Rebellion CEO Jason Kingsley said:
“When the original Battlezone came out in 1980 – long before we were developing games – Chris and I were among the many who made up its loyal arcade following. When we acquired the Battlezone rights two years ago we almost had to pinch ourselves! It really was a dream come true, so it’s our aim to deliver the same revolutionary thrill of the original for a whole new generation. We want to use VR to truly capture the imagination of today’s gamers, just as the original Battlezone captured ours.”
Powered by Rebellion’s next-gen Asura engine, Battlezone is confirmed for Sony’s Project Morpheus on PlayStation 4 and for PC.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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