Red Faction: Guerrilla – Latest Official Patch Removes GFWL, Adds Steamworks + DX11 Renderer


Last month, we informed you about a beta patch that brought Steamworks to Volition’s Red Faction: Guerrilla. And after a whole month of beta testing, the dev team has launched the official update for this title that completely removes GFWL, adds Steamworks, and replaces its DX10 renderer with a DX11 one.

As always, this update will be auto-downloaded next time you launch the Steam client.

Here are the release notes of this latest Steam update for Red Faction: Guerrilla:

Steam Edition Feature Highlights:

-Added Steam Trading Cards
-DirectX 11 Render Backend instead of DirectX 10 (DirectX 9 still available as fall back)
-Added Wrecking Crew maps: RUINS, REPURCUSSION, IMPERIAL, EXPANSION, FROST, ABANDONED
-Added Behemoth Mode
-Matchmaking and Multiplayer via Steamworks
-Added Host Migration functionality
-Added Join in Progress functionality to join matches that are already started
-No Games for Windows Live sign-in required
-Leaderboards via Steam
-Voice Chat via Steam
-Achievements via Steam
-At first launch the game attempts to migrate savegames from GFWL to the new system
-Added Russian, Polish and Czech Localization

Misc Changes:

-Added Achievements to DLC content
-Fixed camera speed in vehicles
-Steam offline mode enabled
-Removed XP limitation for all multiplayer game modes.
-Added voice chat “push to talk” option. It’s enabled by default and it can be changed in the audio options. It’s binded to key “Z” by default.
-Added “Join chat” in matchmaking lobby. When using this option you will be joining RFG chat root
-Changed minimum player number for Siege and Large Mixer to 6
-Fixed mouse acceleration when driving walkers
-Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard
-The time limit between lobby disconnects is doubled
-Minimum players required to start the team game is four and for normal game it’s three.
-Removed Aim Assist in Multiplayer
-Various Stability improvements