Now this is simply spectacular. Remember Falskaar? You know, the one mod that added 20+ hours to Skyrim and was as big as an expansion? Well, its creator has just announced that he was hired by Bungie as an Associate Designer. F’ing awesome. This, right here, proves that modding is essential not only for gamers but for developers too. After all, Bungie would have never spotted Alexander if it wasn’t Skyrim and his openness to mods.
As Alexander wrote on the official The Elder Scrolls forum:
“Of course, all of this leaves me with one corny ‘life lesson’ that I’d like to extend to all of you. Never be afraid to try. I set my sights on a professional design job pretty early, I lowered my head, charged forward, and rarely looked back. Of course, I ensured what I was doing had a reasonable chance for success from time to time. But the most surprising of all, is who I’ve ended up with. I applied to many companies, and Bungie was in my, “Huge company that will completely ignore me.” category. Well, they didn’t and look what it got me. Bungie is an awesome company with an amazing team, and I’m very lucky that they’ve decided to give me a chance! Never be afraid to try. I spent the time it took to apply and the rewards are proving to be greater than I could have possible imagined.”
In case you weren’t aware of, Alexander created Falskaar; a new lands mod that adds an entirely new worldspace to the world of Skyrim. Falskaar is accessed by a dungeon the first time, then by boat from then on out. Falskaar’s goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. That mod added roughly 20+ hours of content, and favored all types of characters.
Congratulations to Alexander, and hopefully more developers will embrace the modding scene after the success of him and Dean Hall.
Kudos to Reddit for spotting it!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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