Offworld Industries confirmed today that their debut game Squad, the Kickstarter backed 100 player tactical FPS, will release on Steam Early Access on December 15th.
With the launch of Steam Early Access there will be two new maps revealed, a 16km^2 map based on a real world location in Afghanistan, and a firing range/close quarter combat training map for rehabilitation of gamers who are unaccustomed to proper tactical squad based CQB gaming, as well as two new factions, Russia Ground Forces and irregular Militia.
This will bring the day one Early Access game to a total of four factions, five maps across two real world conflict zones, and four game modes.
- Advance and Secure. A single or multi latticed conventional vs conventional objective based game mode where base building and supplying bases are secondary objetives allowing full use of the dozen plus kits available in game.
- Conquest. An objective based game where conventional and irregular forces vy for control of all objectives simultaneously, presenting scenarios experienced in the river valleys of current conflict zones where irregular forces flow like water around conventional force troop aggregations.
- Insurgency. A Conventional vs Insurgent game mode where conventional forces take mechanized infantry patrols into territory to search and destroy Insurgent weapon caches. Insurgents are given broad leeway to use guerilla tactics to eliminate the conventional forces’ reinforcements.
- Territory control. A Conventional vs Conventional or Conventional vs Insurgent battle where the conventional forces have to apply boots on the ground to secure total control of the terrain and towns, one square meter at a time.
Enjoy the following quick WIP teaser for the Squad Soundtrack!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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