Unity Technologies has released the final version in the Unity 5 cycle, Unity 5.6. According to the release notes, Unity 5.6 comes with improved graphics performance, lighting improvements, and support for the Vulkan API.
Here are the key features of Unity 5.6:
- Lighting improvements with Progressive Lightmapper preview, offering immediate feedback and faster iteration, and new light modes which allow for various ways of mixing real time and baked lighting for static and dynamic objects.
- Improved graphics performance with GPU Instancing and Compute Shaders for Metal, you can now add more details to your games by tapping into the raw power of the chipsets on Apple iOS and macOS.
- Vulkan support for increased speed while reducing driver overhead and CPU workload
- TextMesh Pro, one of the top performing tools on the Unity Asset Store is now available for free to users of 5.3+ and will be soon be natively integrated into Unity. TextMesh Pro features advanced text rendering with dynamic visual text styling, along with greatly improved control over text formatting and layout.
- New platforms: Devs can now seamlessly publish to Facebook Gameroom, as well as Google Daydream and Cardboard for Android and iOS. Nintendo Switch support is also available now.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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