Metal Gear Solid and Unreal Engine 4 fans, get ready for a treat. Polycount’s member ‘The_Distiller‘ has shared some images from a project he’s been working on that is inspired by Konami’s MGS series. These images show incredible detail, and The_Distiller has also used a new skin shader that will be officially supported in the next version of Unreal Engine 4 (4.5). Enjoy!
[UPDATE]
The_Distiller has contacted us and let us know that the animation of the scientist (in the gif that was included) is a WIP. That’s not final. It’s a placeholder that the artist implemented in order to test APEX cloth physics. Therefore, we decided to take down the gif as per The_Distiller’s request.
[UPDATE #2]
PLASTICA-MAN has contacted us to let us know more details about the skin shader that The_Distiller used. As PLASTICA-MAN told us, The_Distiller used the skin shader that was presented a while back by Activision’s technical director, Jorge Jimenez, and was initially showcased a year ago.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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