By now, all of you know that the E3 builds of most games are special vertical slices of the game, that appear to be more impressive than their final builds. But have you ever wondered how developers are able to create such amazing demos? Well, time to get a glimpse at what actually happens with the E3 builds of most – if not all – games.
YouTube’s ‘PtoPOnline’ got its hands on the E3 2010 build of Ghost Recon: Future Soldier and released a video, showing why this particular build looked and played differently than the final build. The video shows how the developers were able to cut CPU and GPU cycles by scripting various events and disabling AI.
It’s a really amazing and informative video, so be sure to watch it!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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