Next-Gen Visuals in Phantom Blade Zero With DLSS 5 and Path Tracing

S-Game has just released Phantom Blade Zero on PC. Powered by Unreal Engine 5.7.4, the game uses Path Tracing on PC. And although it does not support DLSS 5, I’ve decided to use a mod to experiment with it. Can DLSS 5 improve the game’s already amazing graphics? Let’s find out. Continue reading Next-Gen Visuals in Phantom Blade Zero With DLSS 5 and Path Tracing →

Call of Duty: Modern Warfare 4 – DLSS 5 vs Ray Tracing Comparisons

Last week, Activision released Call of Duty: Modern Warfare 4 on PC. The game supports Ray Tracing, but turning it on disables NVIDIA DLSS. It’s a strange choice, to say the least. Still, this restriction gives us an opportunity to test two things. So, can the rasterized version with DLSS 5 beat Ray Tracing without DLSS 5? Which one looks better? Let’s find out. Continue reading Call of Duty: Modern Warfare 4 – DLSS 5 vs Ray Tracing Comparisons →

Mass Effect-Style Sci-Fi Action RPG, EXODUS, Gets a 40-Minute Gameplay Video

Archetype Entertainment has released a 40-minute gameplay video for its upcoming Mass Effect-inspired sci-fi adventure, EXODUS. This gameplay video showcases the Liberating the Kay Mission. It obviously contains spoilers. So, consider this your warning. Continue reading Mass Effect-Style Sci-Fi Action RPG, EXODUS, Gets a 40-Minute Gameplay Video →

New Mods Released to Fix Traversal Stutters in Silent Hill 2 Remake and Dead Space Remake

Silent Hill 2 Remake and Dead Space Remake are two games that suffered from traversal stutters on all platforms. However, it appears that modders are trying to reduce those stutters so that PC gamers can get a smoother experience. And no, these aren’t placebo mods. These are real mods that reduce the traversal stutters in these two games. Continue reading New Mods Released to Fix Traversal Stutters in Silent Hill 2 Remake and Dead Space Remake →