Ever wonder what He-Man Unreal Engine 4 could look like? Well time to find out. Character Artist and Animator, José Johansson, has created this really cool scene in Unreal Engine 4. He-Man is made of 80K polygons and it took Johansson almost 3 weeks to complete the scene. Johansson also used 4K textures so he could achieve good quality textures for closeups.
The end result is cool, however He-Man looks kind of… ugly? In my mind, He-Man is the cartoon-ish character from the 80s. This model –
in particular the face – lacks his charm. From a tech perspective it’s cool, however I’d love to see a face closer to the cartoon character.
What’s also really cool is that this “He-Man Unreal Engine 4” scene was running in real-time on an NVIDIA GeForce Titan X graphics card. While this scene features only one character, it’s great witnessing real-time footages.
Johansson has not released this “He-Man Unreal Engine 4” scene to the public. And to be honest, we don’t expect him to ever release it as it was a simple project. Moreover, He-Man was not animated (it was a static character model).
Enjoy the following screenshots and video!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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