Super Mario 64 is a classic 3D platformer that came out on Nintendo 64. This Mario game was locked at 30fps and while some emulator could run the game with 60fps, they had incorrect/bugged physics. Thankfully, Kaze Emanuar released a new romhack/mod for Super Mario 64 that allows gamers to finally experience it with 60fps and proper physics.
Now since the original Nintendo 64 console was unable to run the game with more than 30fps, gamers will have to use emulators in order to enjoy Super Mario 64 with 60fps.
In this latest version of his mod, Kaze Emanuar fixed most physics so they can work at proper speed, fixed all known crashes (all stars are now collectible), fixed the animations that weren’t interpolated properly, fixed the sliding, fixed the lag, fixed the blinking from damage, fixed the intro stuff and fixed some global timer stuff.
Those interested can download the Super Mario 64 60fps mod from here.
Have fun!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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