Przemyslaw Zaworski has shared with us some new videos that showcase the incredible physics and real-time terrain deformation effects of Tank Mechanic Simulator. This deformation system is flexible and seamlessly works together with all modern rendering techniques, includes DX11 tessellation and physically based lighting.
Going into more details, the first video shows the game’s mud effects. Jeep surface dirtyness factor will be computed in real time, when vehicle drives through mud. On the other hand, the second video shows bendable grass and gives us an extensive look at the ground deformation. The third and last video shows the possibilities of the game’s current rendering algorithms.
To be honest, this game reminded me of Spintires. Both of them look rough around the edges but they offer amazing and extensive ground/terrain deformation, something that we do not experience in other titles.
Tank Mechanic Simulator will hit Steam Early Access on August 31st!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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