While Battlefield 5, Shadow of the Tomb Raider and Metro Exodus target a 1080p resolution when NVIDIA’s real-time ray tracing technology is enabled, Gaijin’s upcoming MMO squad-based shooter, Enlisted, was running in 4K with more than 90fps while using real-time ray tracing global illumination.
Anton Yudintsev, CEO of Gaijin Entertainment, during @nvidia's #Gamescom2018 presentation: #GraphicsReinvented #Enlisted #Enlistedgame pic.twitter.com/lV04HXLaaZ
— Enlisted (@EnlistedGame) August 22, 2018
This is by far the most impressive RTX (by RTX we mean games that use real-time ray tracing effects and not DLSS) title we’ve seen, and one of the few that can actually run at this super high resolutions with real-time ray tracing.
Gaijin was so impressed by NVIDIA’s real-time ray tracing techniques that it will add its custom global illumination solution to all of its games. The team may also use RTX to handle AI, visibility and reflections.
Enlisted is also the first game showing real-time ray tracing effects under the Vulkan API. The game will have dynamic, destructible, scenes with dynamic time and weather conditions, will not be plagued by light leaking, will have high detail maps and will have many light bounces.
Do note that the game was showcased running with no precomputed lighting (which is part of why the non-ray-traced version looks a bit flat and underwhelming). Below you can find the presentation showing Enlisted with Vulkan and RTX in action, courtesy of PCGamer!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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