EA Sports has released the September patch for Madden NFL 19. According to the release notes, this update adds Signature Celebration by Douglas Veney, updates formula for defenders’ ability to play the ball in the air, adds new filter options to the Roster and Draft Recap menus and brings various gameplay tweaks.
Moreover, this September update comes with some PC-specific fixes. This patch fixes an issue in gameplay that caused framerate stutters for some users playing with an unlocked FPS, fixes an issue where mouse clicks did not function in the settings when accessed via the in-game pause menu, fixes an issue where mouse functionality was inconsistent when entering gameplay from different modes, and brings various stability improvements.
Furthermore, EA Sports has implemented some visual tweaks and fixes. For instance, the team has fixed issues preventing the Highlight Coverage UI from appearing in some cases, fixed a lighting issue causing the in-game lighting to be overexposed after manually skipping the pre-game runout sequence and fixed an issue causing the player to dive in the wrong direction when attempting dive tackles while in the Defensive Player lock camera.
Madden NFL 19’s September update will be downloaded from Origin the next time you launch its client, and you can find its complete changelog below.
Madden NFL 19 September Update Release Notes
Key Highlights
- Gameplay
- Added Signature Celebration by Douglas Veney, the Touchdown Dance Challenge winner from EA Play
- Updated formula for defenders’ ability to play the ball in the air
- Followed new NFL Rules Point of Emphasis – Dives by the ball carrier will be considered as giving himself up on the play, and will be ruled the same as QB slides
- Franchise
- Added new To Do items for Weekly and Yearly Awards, Pro Bowl, and Upgrading Players
- Added new filter options to the Roster and Draft Recap menus, so you can see the best players in the league at a glance
- Change Log
- Made general stability improvements
- Franchise Updates
- NOTE: All changes will be available to existing Cloud and Offline Franchises.
- Added a new To Do item to View Weekly Award when someone on your team wins a Weekly Award
- Added a new To Do item to Upgrade Players that appears when someone on your team has a Skill Point
- Added a new To Do item to View Yearly Awards that appears during the Wild Card week
- Added a new To Do item to View Pro Bowl Rosters that appears during the Pro Bowl week
- Added XP values to the Skill Point progression bar on the Player Card
- Added an All Team filter option in the Draft Recap menu
- Added an NFL filter option in the Roster menu
- Updated keyboard popup so text is cleared upon typing, so it’s faster to rename players
- Updated draft generator so players at the top of the draft projections are younger
- Lowered chance to gain a Speed point when upgrading your player
- Increased scroll speed for editing contracts and colleges in the player editor
- Fixed issue where backup offensive linemen were making the Pro Bowl
- Added ability to offer contracts with a salary up to $30 million per year
- Added postgame automatic snapshot presentation for cloud Head-to-Head games
- Fixed a visual issue that made the Buffalo Bills on coach hats transparent
- Added some missing historical season stats for various players, including Todd Gurley II and Odell Beckham Jr.
- Fixed issue when backing out of My Coach didn’t return you to proper tile
- Fixed alignment issues on Members menu for Cloud Franchises
- Fixed issue where character models wouldn’t load in the Franchise hub
- Fixed issue where the bottom line ticker showed incorrect starting times for games
- Updated bottom line ticker so it doesn’t show Upset Alerts until Week 6
- Fixed issue where winning the Super Bowl would award extremely high XP if the XP sliders were adjusted
- Added Player Card button to the end of season regression menu for players not on your team
- Grouped duplicate skill upgrades on Player Card Progression History so it’s easier to read
- Fixed issue where fully-maxed 99 OVR players showed on the upgrade tab on the Player Card, and they were listed in the postgame upgrade screen
- Fixed visual menu issues and applied player’s best OVR to Awards screen
- Fixed Training Recap menu to use player’s best OVR
- Fixed issue where the Drafted filter during the Draft wasn’t showing best OVR
- Fixed issue that when starting as a Player the Active Player menu wasn’t showing best OVR
- Fixed issue where Pro Bowl Awards screen wasn’t showing best OVR
- Increased speed at which Snapshots show on the loading screen
- Adjusted spreadsheet column widths on Roster, Depth Chart, Draft Recap, etc. to make them easier to use
- Updated draft generator so players come out with varying QB throwing animations
- Added ties to the records shown on loading screens
- Added color variation when swapping players in the Draft Class Editor
- Fixed issue where team needs values weren’t updating during the Draft
- Fixed issue where players on IR could sometimes be subbed into game
- Added Captains patch to player model in Locker Room environment when playing as a Player
- Fixed issue where traits weren’t being shown in full on the Player Card
- Added functionality so players with tied Player Types will match a selected Coach Scheme when backing out of the Scheme Menu
- Updated selection logic on loading menu so it shows better player comparisons
- Removed the incorrect Coach Scheme that was visible on the Owner Goals menu
- Added ability to change weight by single digits when editing your player
- Fixed exploit where players with stocked up skill points didn’t ask for proper contract amounts
- Fixed issue where facemask was not updating when changing the helmet type
- Added status message when uploading snapshots in postgame
- Tuned passing attempt stats when simulating games
- Added Super Bowl teams to the schedule bar even when your team isn’t playing
- Fixed message when drafting a player with star or superstar development trait to always be a “Good Pick”
- Fixed issue where wrong Super Bowl number was shown
- Improved stability when using “slow” super sim
- Fixed issue where players featured in draft stories could have unrealistic ratings
- Added the Wembley Stadium to the Seahawks vs. Raiders game
- Tuned cut logic so rookies drafted in the first four rounds are valued higher
- Fixed issue in Cloud leagues where the draft tracker didn’t update with the correct team after a trade occurred
- Fixed logic for choosing recommended players to show when cutting
- Updated visuals on Team Salaries menu
- Visual Updates
- Fixed an issue causing the Big Hitter Fumble banner to fire incorrectly on dive tackles from behind the ball carrier that would result in fumbles (specifically QBs)
- Fixed issue preventing blue feedback flicker from firing for Ultimate Team Ability Lead the Way
- Fixed issues preventing the Highlight Coverage UI from appearing in some cases
- Fixed an issue of blank play art in the Play-call Screen for plays Zona Shallow and Zona Slants in the Cardinals playbook, as well as plays Pistol Trips Inside Smash and Pistol Trips HB Draw in the Pistol Playbook
- Tuning to make the User Celebration in-game graphic appear more consistently after sacks
- Fixed a lighting issue causing the in-game lighting to be overexposed after manually skipping the pre-game runout sequence
- Fixed an issue causing the player to dive in the wrong direction when attempting dive tackles while in the Defensive Player lock camera
- Updated player likeness for the following players:
- Cowboys CB Chidobe Awuzie
- Bears HB Tarik Cohen
- Seahawks CB Shaquill Griffin
- Ravens TE Hayden Hurst
- Chargers CB Desmond King
- Titans OLB Harold Landry
- Cowboys CB Jourdan Lewis
- Jaguars DE Yannick Ngakoue
- Bills QB Nathan Peterman
- 49ers WR Dante Pettis
- Chiefs MLB Reggie Ragland
- Falcons WR Calvin Ridley
- Cardinals TE Ricky Seals-Jones
- Bears MLB Roquan Smith
- Broncos WR Courtland Sutton
- Buccaneers DT Vita Vea
- Cowboys QB Mike White
Gameplay Updates
- Tuning
- Tuning to decrease the frequency of fumbles when using the Strip Ball mechanic
- Tuning to increase the frequency of broken tackles when setting the Strip Ball coach adjustment to Aggressive
- Tuning to make the defense more susceptible to running plays when setting the Pass Rush coach adjustment to Aggressive
- Defaulted the Auto Strafe option to OFF for all users in MUT Squads to remedy issues of users’ auto-strafe settings changing to the host’s setting without knowing it
- Tuning to increase the Out of Position penalty for using defensive players on offense
- Tuning to decrease the number of fumbles that occur when the ball carrier is tackled by getting his feet taken out from behind
- Pass Coverage
- Fixed an issue preventing Cover 3 and Cover 4 zones from covering Fake Screen Wheel plays properly
- NOTE: Specific to Cover 3, we are still working on an issue occurring with Curl-Flat zones sometimes leveraging the Wheel route and leaving the flat route uncovered, but this can be mitigated by using hot-routes to put the Curl-Flat player in a Hard Flat or Cloud flat – we are continuing to work in this area and hope to have this completely addressed in a future title update
- Fixed an issue causing Cover 4 Palms to overplay out routes from the slot instead of covering streaks behind it
- Fixed an issue causing fade routes out of Bunch formations to get open too frequently vs. Cover 4 Palms and Cover 4 Quarters
- Fixed an issue causing deep post routes out of Bunch formations to get open too frequently vs. Cover 4 Palms
- Fixed an issue causing Cover 4 Quarters to leave the Seam route uncovered with an RB route to the same side
- Fixed an issue preventing defenders in match zones from properly covering double-move routes
- Fixed an issue that would sometimes prevent the Ultimate Team ability Footsteps from applying the proper catching penalty to nearby receivers
- Real Player Motion
- Fixed an issue causing the center to sometimes get stuck in the snap animation after the snap when playing on any game speed besides Normal
- Tuning to decrease the frequency of AI ball carrier’s usage of the One-Cut mechanic
- Fixed an issue causing a player to get stuck while getting up off the ground in post-play
- Fixed an issue causing left-footed punters to quickly change their stance during the snap on punting plays
- Fixed a rare issue where the QB would get stuck in a physics pose and hover off the ground following a sack
- Tuning to improve cases of short delays after handoffs in MUT Squads
- NOTE: We still have a few improvements to make here in future updates
- Fixed an issue causing a short delay after the handoff when playing on Slow or Very Slow game speeds
- Fixed an issue preventing QBs in pistol formations from properly finishing their rollouts on Play-Action plays
- Fixed a rare issue causing the ball carrier to warp either forward or backwards while using a Hit the Hole animation
- Fixed an issue causing defenders to sometimes warp from a dive tackle off the ground into a standing tackle
- Tuning to prevent movement issues with user-controlled defenders when the user would make slight movements with left stick in pre-play
- Fixed an issue causing the FB to run into the QB during the play I-Form Wing HB Toss
- Fixed an issue causing the QB to delay when trying to set his feet for a pass while scrambling, which would result in an incorrect Throw on the Run accuracy penalty
- Fixed an issue causing an incorrect physics interaction when a defender would hit the kicker after attempting a kick block
- Fixed an issue that would cause handoff animations to sometimes be misaligned when running hurry-up offense
- Pre-Play
- Further tuning to improve defensive player movement out of huddle breaks
- Fixed an issue causing the auto-motion player to freeze at the snap on plays Singleback Spread 61 X Choice and Singleback Spread 60 Go
- Tuning to reduce the time it takes AI-controlled teams to kick or punt when the game clock is stopped
- Additional logic for pre-play QB Signature animations to make QBs use only hot-route animations instead of the longer change-play animations when using an audible within the current formation
- Fixed an exploit that allowed the user-controlled defender to prevent the offense from snapping the ball while using hurry-up offense
- Fixed an exploit that allowed the user to flip routes and offensive alignment without the defense reacting
- Fixed an issue with routes not flipping when prompted in No Huddle offense audible plays
- Fixed an animation issue causing defender to twitch after using Base Align in Big Nickel > Over G > Cover 3 Match
- Fixed an issue causing the AI to always use Four Verticals as the default play when calling an audible out of FG Block to prevent exploits
- Catching
- Updated the formula used to determine defenders’ ability to play the ball in the air to allow for more opportunities for defenders to use jump catches, specifically user-controlled defenders
- NOTE: Instead of using the Spectacular Catch (SPC) rating to determine if a defender can play a jumping catch or a 180-catch when not facing the QB, we are now using a combination of the Jump (JMP) and Agility (AGI) ratings – in order for a defender to have the ability to play a high ball or catch a pass over his shoulder, he must have at least a 75-rating in Jump AND an 80-rating in Agility. This should reduce situations where the defender fails to play the ball in coverage. This change will have no impact on offensive players and will be used across all game styles and difficulty levels.
- Fixed an issue preventing a catch animation from playing on user-controlled defenders when holding the Play Ball button before the pass is released
- NOTE: When holding any catch or play-receiver button before the pass is in the air, users on defense will now get an animation corresponding to the button input. This should be considered as an Early Ball Hawk penalty that will decrease the catch chance, but we are still adding improvements to that logic for a future title update.
- Fixed a rare issue causing kick returners to incorrectly use a catch drop animation after catching the ball, in which case he would stand in place with the ball and not run
- Tuning to better balance catch outcomes for mid-air catch interactions (interactions that occur at the catch point with both the defender and the receiver jumping in the air), specifically to reduce the frequency of completed passes when throwing high balls to covered receivers
- Fixed a player warping issue on kick returns
- Fixed an exploit used on kick returns that resulted in an incorrect Safety ruling when the returner caught the ball near the sidelines and ran out of bounds
- Blocking
- Made improvements to blocking logic for RBs in pass protection to improve blitz pick-ups dealing with slot CBs in a contain assignment
- Tuning to improve pass blocking logic vs. blitz set-ups where the user-controlled defender or a QB Spy defender idles near the line of scrimmage to force blockers to target him
- Tuning to improve blockers getting out of run-block double teams and to their secondary target
- Tuning to improve blocking logic for Crack blockers on Toss Crack running plays
- Fixed an issue causing the center to keep the ball on the Pass Mechanics drill in the Skills Trainer Gauntlet
- Fixed an issue causing a specific defensive-win block shed to occur too frequently vs. run block double teams
- NFL Rules
- Fixed a rare issue on punt blocks where the ball would go out of bounds and the kicking team would incorrectly retain possession of the ball on the opposite side of the field
- Added support for new NFL Rules point of emphasis – any ball carrier who dives forward to give himself up on the play will be ruled down at the spot of the ball when the first body part that is not a hand or foot hits the ground, whether he is touched by a defender or not.
PC Updates
- Fixed an issue in gameplay that caused the Virtual Thumbstick to display while playing with a gamepad
- Fixed an issue in gameplay that caused framerate stutters for some users playing with an unlocked FPS
- Fixed an issue in Playcalling that would incorrectly cause a play to be selected when clicking with the mouse
- Fixed an issue in Online H2H Playcalling that caused mouse clicks to not function while on the Away team
- Fixed various stability issues
- Fixed numerous issues throughout Franchise and MUT menus where mouse clicks would not function as expected
- Fixed an issue in Franchise that could move the camera into darkness while in the create-a-player flow
- Fixed an issue in Franchise where the Snapshot help pop-up incorrectly displayed “Z” instead of “R”
- Fixed an issue in Franchise mouse highlighting issue on the Formation Subs screen
- Fixed an issue in MUT where the intro video would not play when entering the MUT HUB for the first time
- Fixed an issue where a Right Stick button hint would appear instead of WAS” while showing the matchup wheel
- Fixed an issue where accepting a H2H invite could set the wrong controller as active
- Fixed an issue where mouse clicks did not function in the settings when accessed via the in-game pause menu
- Fixed an issue where mouse functionality was inconsistent when entering gameplay from different modes
- Fixed an issue where the mouse would not highlight player details in the Player Management Screen
Madden Ultimate Team Updates
- Made improvement to the Squads Lobby screen that will show the name of the Event that is currently active
- Fixed an issue causing the base OVR of the player to appear when placing an upgraded item into a Set
- New latency icons have been added to online games so players will now be able to see when they are having connection issues; this is a server feature that we will experiment with and collect feedback from players before making a decision to leave it on permanently.
- Addressed an issue causing custom commentary to carry over and repeat itself in other MUT game modes after playing a Solo Challenge
![John Papadopoulos](https://www.dsogaming.com/wp-content/uploads/2020/08/dasdasdsadsa.jpg)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email