Cloud Imperium has released a new video in which Sean Tracy and Andreas Rohr take us through how and why physics is starting to be used to bring environments and characters to life in Star Citizen. This video showcases advanced physics effects that are now possible in Star Citizen and Squadron 42, so we strongly suggest watching it if you are fans of this upcoming space game.
According to the developers, these physics effects are in an early phase stage as they have been working on them in the past couple months.
In this video the developers talk about planet wind, wind entity, animated assets and environment and character cloth. The last one is really impressive as the game will support real-time, multi-layered, self-colliding cloth physics.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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