Crytek has updated its CRYENGINE roadmap, revealing that version 5.7 will add full support for DirectX 12 and Vulkan in Sandbox Editor, as well as the Ray Tracing effects that the team showcased via its Neon Noir tech demo at GDC 2019.
CRYENGINE 5.7 targets a Spring 2020 release and will also come with support for the Oculus Quest, Area Lights Implementation, Improved Multiple View Rendering (Sandbox), Opaque Particles that use Deferred Lighting, as well as Optimized Dynamic Instancing.
In Summer 2019, Crytek will release CRYENGINE 5.6 features Mesh and Opaque Particles casting Shadows, Tessellated Particle Ribbons, Renderer Optimization Pass, Opaque Particles Z-Buffer, Memory Footprint Reduction and Various CPU Optimizations.
In future versions of CRYENGINE (from 5.8 and upwards) Crytek aims to add Deferring RenderObject Compilation to Job Thread, Distance LOD Merging and Vegetation Spine Animation on GPU, DX12 Multi GPU Support, Pixel Shader to Compute Shade, Order Independent Transparency, Parallax Skybox, Parametric Surface Support, Physically Based Material Blending, as well as support for NVIDIA Ansel.
Those interested can find the entire CRYENGINE Roadmap here.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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