Karl Luhe, producer of Skull & Bones, has just announced that the game has been delayed and that it won’t be present at E3 2019. Luhe claimed that the team is working hard on it and that the game’s quality remains its number one focus.
We’re going to batten down the hatches and push back on the game’s arrival—this is a challenging news for us all, but it’s what’s needed to make Skull & Bones as awesome as it can be!
Our focus remains on quality first and we’re grateful for your undying support ☠️⚔️ pic.twitter.com/ZCt85tY3TG
— Skull and Bones (@skullnbonesgame) May 15, 2019
Skull & Bones is an online naval open world game set during the Golden Age of Piracy in the exotic and untamed frontier of the Indian Ocean, in which players will sail the high seas. Ironically, we haven’t heard much about this game since last year’s E3, therefore it was almost a given that the game had – unofficially – been delayed.
Ubisoft had listed the following as the game’s key features back in 2018.
- Dominate a Dangerous Open Ocean: A shared open world that reacts as you plunder rich trade routes
- Customize Your Pirate Experience: Choose your captain, recruit your crew and build deadly ships
- Naval Combat Redefined: Use your weapons, spyglass and even the wind to stalk and destroy your prey
- Play Solo or Coop: Raid the Hunting Grounds alone or group with other players to hunt larger prey
- Explosive Multiplayer: Enter the Disputed Waters and fight for supremacy in a variety of game modes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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