DICE has announced that it has cancelled the competitive 5v5 mode that it was developing for Battlefield 5. According to the team, this mode was cancelled as DICE is now focusing on improving the overall gameplay experience of the game itself.
As Ryan McArthur, Senior Producer of Battlefield 5, wrote:
“The added focus on improving the quality of the experience and adding more of the content you want has led us to step back from our original plans to offer a competitive 5v5 mode. Not creating this mode was a tough decision, but vital for us to more quickly reach our bug-crushing and content goals. However, we will still pursue building a competitive gaming experience in Battlefield. We know that there’s already an existing competitive scene in our community, and we’re helping build features to support these communities. We want to work more closely with our players to help improve the tools that they have available to shape their play experience. This way, we can better support the places where competitive Battlefield V play already exists.”
Battlefield 5 needs DICE’s attention so this is at least good news for those already owning the game. Yeah, it sucks that there will no longer be a competitive mode, no doubt about that. However, we can at least hope that BF5 will now get better.
DICE has also shared the key features for the game’s upcoming update 4.4. Patch 4.4 will contain fixes for stuttering issues, desyncs seen on hitboxes, and some tweaks to the Commorose. Patch 4.4 will also deliver two new infantry maps and an increase in max Rank. Moreover, you’ll be able to go beyond Rank 50 and start earning XP on your new journey to Rank 500.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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