Bethesda Softworks has opened a new development studio, Roundhouse Studios, in Madison, Wis. Roundhouse Studios is staffed by the team from the recently closed Human Head Studios. Therefore, the studio will immediately begin work on unannounced projects at Bethesda.
Chris Rhinehart, Creative Director, Roundhouse Studios, said:
“Sadly, we had to wind down the business of Human Head Studios and close its doors. This was particularly devastating due to the passion and creativity of the team we’d assembled. We reached out to our friends at Bethesda for help, and they saw that same creativity and passion in our team. With the formation of Roundhouse Studios, Bethesda offered every employee of Human Head a position at the new company. We are excited our team will remain together, pursuing the work we love.”
As the press release reads, the developers at Roundhouse Studios represent more than two decades working together on a variety of games and genres. These genres include RPGs, shooters, action-adventure games, and more. Roundhouse Studios also has the original developers of Prey, something that may please some fans. Moreover, some of its devs have worked on Dead Man’s Hand, Rune 1 and 2, and Lost Within. Its devs have also contributed to blockbuster releases like Batman: Arkham Origins and BioShock Infinite.
Todd Vaughn, Senior Vice President of Development at Bethesda, added:
“While sorry to hear of their challenges as Human Head Studios, we were excited by the opportunity to bring under the Bethesda umbrella this talented, established development team. We are delighted that the entire staff will remain together and is now part of the Bethesda family.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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