Electronic Arts and DICE have announced that the next update for Star Wars Battlefront 2 will come out on March 11th. Moreover, the teams revealed its full patch notes that you can find below.
According to the changelog, the March 11th update will add randomization of head options for Officers controlled by AI. It will also add more info to show how to unlock certain weapon mods. Not only that, but it will remove the class level for AI players on the Scoreboard.
Naturally, this update will also come with a number of fixes. For instance, it will fix an issue where the Play Any button would not be able to matchmake into a game. It will also fix various visual issues with texture popping on the Resurgent-class Star Destroyer, as well as various visual and collision issues on the MC85 Star Cruiser and Death Star II.
Below you can find the complete changelog for this upcoming patch.
Star Wars Battlefront 2 March 11th Patch Notes
- Fixed an issue where the Play Any button would not be able to matchmake into a game.
- Fixed an issue that would occasionally cause a game server to matchmake players into the same team.
- Also fixed an issue that would occasionally lead players to be matchmade into opposing teams when transitioning to a new round of Co-Op.
- Fixed an issue that would cause the AI opponents to only take one path on Jabba’s Palace – Co-Op Defend.
- Fixed an issue that would cause a delay when attacking after evading.
- Set up planet-specific appearances for Heroes and Troopers on the Age Of Rebellion maps.
- Added randomization of head options for Officers controlled by AI.
- Fixed an issue where the AI Officers on Hoth would show up with wrong names.
- Fixed an issue that would cause Yoda to be occasionally invincible against certain opponents.
- Added more info to show how to unlock certain weapon mods.
- Fixed an issue where the ISB Agent would be blocked from firing her blasters for too long, after performing a melee strike.
- Fixed a visual issue where the Ewok’s Hunter’s Instincts ability would show footprints on top of the trail left behind by BB9E.
- Also fixed an issue where snow particles would sometimes be visible indoors when playing on Starkiller Base.
- Fixed various visual issues with texture popping on the Resurgent-class Star Destroyer.
- Fixed various visual and collision issues on the MC85 Star Cruiser and Death Star II.
- Added the spear melee attack for Ewok Hunters controlled by AI
- Made minor visual improvements to the Ewok Hunter’s abilities.
- Fixed a visual issue where inaccurately high numbers were shown under the “PLAYER DAMAGED” score event, after defeating an enemy.
- Added support for Cyrillic characters in the chat window when playing in non-Russian versions of the game.
- Fixed an issue where the Scoreboard would not show the accurate class level of other players, or when deploying with vehicles.
- Class level now appears on the Scoreboard when playing Starfighter Assault and Hero Starfighters.
- Removed the class level for AI players on the Scoreboard.
- Fixed an issue where the button to view the profile of another player on the Scoreboard would not work.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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