DLSS 2.0 is the evolution of NVIDIA’s Deep Learning Super Sampling technique that its Turing GPUs support. This latest version of DLSS was first used in Wolfenstein: Youngblood, however, it appears that it will be also coming to two older titles.
According to Videocardz, Remedy and Piranha Games will brings DLSS 2.0 to CONTROL and Mechwarrior 5, respectively. NVIDIA, Remedy and Piranha Games have not publicly commented on this, so take it with a grain of salt. At least for now.
NVIDIA DLSS 2.0 🤫
— VideoCardz.com (@VideoCardz) March 20, 2020
But now it's officially coming to Control and Mechwarrior 5 🤫 pic.twitter.com/EHDBXDVboM
— VideoCardz.com (@VideoCardz) March 20, 2020
As we’ve already reported, the DLSS implementation in CONTROL is already great. Still, DLSS 2.0 will bring some additional tweaks and improvements to it.
On the other hand, Mechwarrior 5 never supported DLSS. However, the game’s performance on the RTX2080Ti in 4K/Max Settings was a bit underwhelming. As such, we expect RTX2080Ti to finally be able to enjoy a smooth gaming experience once – and if – Piranha Games adds DLSS 2.0 to the game.
Lastly, 4A Games is also considering implementing DLSS 2.0 to Metro: Exodus. While the team is not committed for such a thing yet, it did state a while ago that it’s looking into it.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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