Command & Conquer Remastered Collection releases in a few days, and EA has made its source code available for download. PC gamers and modders can now head over at GitHub and download its source code.
Going into more details, EA has released the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. Modders will be able to use this source code in order to create more complex mods. Alongside its Map Editor, modders will be able to create custom units, replace art, alter gameplay logic, and edit data.
Command & Conquer Remastered Collection will feature rebuilt graphics and textures with support up to 4K resolution. It will also come with an over seven-hour soundtrack remastered by the renowned original composer Frank Klepacki. Furthermore, you can expect a revamped UI, updated controls and a Map Editor for fans to showcase their creations.
Moreover, and as we’ve already reported, this collection will feature content that was cut from the original games. For instance, the collection will come with over four hours of never-before-seen footage in the Bonus Gallery, along with unreleased music tracks. Moreover, it will bring to the PC all the missions that were present in the console versions.
Unfortunately, though, the game will not support LAN at launch. Petroglyph may add such a feature via a post-launch patch.
You can download the source code for Command & Conquer Remastered Collection from here.
Have fun!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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