Bethesda and Tango Gameworks have released the first in-game screenshots for Ghostwire: Tokyo. Ghostwire: Tokyo is a next-gen action-adventure game that is coming to the PC in 2021. These first official screenshots will give you an idea of the game’s graphics and visual style.
In Ghostwire: Tokyo, players will investigate the streets of a Tokyo beset by spirits and supernatural threats with an arsenal of powerful tech and elemental abilities at your command. The game promises to feature an immersive and mysterious world to explore.
Here are some of the spirits that players will have to face.
- Amewarashi: This entity manifests as a young child in a yellow raincoat. Derived from the powerful emotions of sadness caused by being separated from his parents, as well as his innocent yet mischievous spirit, this Visitor will call for help and bring forth fellow spirit when it feels threatened.
- Shiromuku: Shiromuku is a traditional type of pure white wedding kimono, and though she may appear to be a bride, this Visitor is actually a physical manifestation of powerful emotions. This Visitor represents regret and strong feelings for a partner she was never able to marry.
- Kuchisake: Inspired by an actual urban legend, the Kuchisake-onna is a strong and agile opponent, capable of closing distances quickly to get at you with her large scissor blades. Be careful if she asks you if you find her attractive; there are no right answers there.
Ghostwire: Tokyo will be using a first-person perspective. However, Bethesda and Tango Gameworks have not clarified which engine this game will be using. Tango’s previous title, The Evil Within 2, used the STEM Engine. Thus, we can assume that Ghostwire: Tokyo will be using an enhanced version of it.
Enjoy the following screenshots and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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