As you may very well know, Pascal “Marty McFly” Gilcher’s Reshade Ray Tracing Mod is currently in alpha stage and behind a Patreon wall. However, it appears that a modder has accidentally leaked this Reshade Mod to the public. This basically means that you can now use this “fake” Ray Tracing Mod in pretty much all games.
For obvious reasons, we won’t host or share this mod. However, we can confirm that the version that MatusRU95 has uploaded on NexusMods contains the necessary Ray Tracing Reshade files.
Pascal Gilcher and NexusMods may take this mod down, so be sure to download it while you still can. That is of course if you want to test for yourselves this Reshade Ray Tracing Mod in most – if not all – of your games.
Reshade Ray Tracing relies on post-process solutions in order to improve a game’s Global Illumination and Ambient Occlusion effects. Furthermore, Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. Additionally, the Reshade does not know the light direction which may lead to some “inaccurate” effects.
We’ve covered this mod extensively in the past. Thus, we suggest checking out our Reshade Ray Tracing articles here, here, here, here, here, here, here and here.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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