Back in May 2020, we shared a video that showcased a fan remake of Diablo 2 in Unreal Engine 4. And today, we are happy to report that its creator has finished this fan tech demo of Diablo 2 Remaster in Unreal Engine 4.
Unfortunately, this project is not available to the public. However, UpsideDown has shared the following gameplay video. This video gives us an idea of what a modern-day remaster of this classic hack n slash action RPG could look like.
Now as you will see, there are some shortcomings in this fan demo. For instance, the UI and health bars are a bit basic. Moreover, the AI of the enemies is not that advanced.
However, you should also keep in mind that this fan Diablo 2 Remaster is created by a single person. Thus, we should simply appreciate what this indie dev has managed to achieve.
As we’ve already reported, there were rumors suggesting that Blizzard was developing a Diablo 2 Remaster. According to those rumors, Blizzard was planning to reveal this remaster at this year’s Blizzcon. However, Blizzcon has been cancelled so we don’t know when and if Blizzard will announce this project.
UpsideDown has also announced that he plans to remaster other classic PC games. Therefore, it will be interesting to see what other classic games will receive this remaster treatment. Let’s also hope that the developer will start experimenting with Ray Tracing on his future projects.
Enjoy the video and stay tuned for more!
Diablo 2 Remaster in Unreal Engine 4 Final Gameplay Video
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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