Back in 2018, we informed you about the release of The Dark Mod V2.06. And today, we are happy to report that its development team has launched a brand new version that brings numerous enhancements and improvements.
According to the team, The Dark Mod V2.08 now fully supports OpenGL 3.3 and GLSL. As the team explained:
“The Dark Mod 2.06 and 2.07 had hybrid shader standards that ranged from 2.x to 4.x. graphic drivers. However, Linux does not like it when such mixed shader standards are used in the same scene so we encountered many folks who could not get TDM 2.07 to render without reverting to the legacy ARB 2.0 mode. Now all of TDM’s GLSL is OpenGL 3.3 core based so there is no mixing of different versions.”
The team has also transitioned ARB surface shaders to GLSL. The new GLSL for surfaces is at least as flexible as the legacy ARB surface shaders were.
The TDM team was also able to reduce the number of draw calls. Thus, this has provided a nice performance bump and has set the stage for future work to get closer to Vulkan levels of CPU usage.
Furthermore, Cabalistic and Stgatilov worked to cleanup the remaining issues with the current multi-core mode of TDM. The Vertex Buffer has been updated to be even more like the one used by Doom 3 BFG. Not only that, but the team fixed a number of bugs that occurred when the framerate was unlocked.
You can download The Dark Mod V2.08 from here.
Have fun!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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