Microsoft recently released the first official gameplay video for Halo: Infinite, showing us 8 minutes of in-game footage. Halo single player campaigns used to be linear and straightforward experiences, but Halo: Infinite actually appears to be an FPS-RPG hybrid. Halo is no longer just a shooter.
Halo: Infinite will also have some RPG elements. However, make no mistake. Halo: Infinite is still very much an FPS. The combat is slick and fluid just like Halo 5, there’s a new grappling hook, and there’s lots of nifty new guns to blast enemies with. The core combat hasn’t changed though. You’ll be exploring a huge open-world full of objectives and stuff to do.
With that being said, this article will guide you through some of the weapons/guns, and also some equipment, which this game is going to feature. Halo: Infinite, has a new grappling hook and it changes the gameplay mechanics. You can use it to swing up to high ledges for easy traversal, and access, and even use it to hook onto fuel cells to blow enemies up.
In Halo: Infinite all weapons now have 3 parameters, and attributes: weapon type / damage type / firing type. Some quick examples:
- The new VK78 Commando weapon is defined like this: ‘Tactical Rifle / Kinetic / Auto’.
- The Plasma pistol is designated like this: ‘Pistol / Plasma / Charge’.
Here’s a list of the weapons shown during the recent gameplay footage by Microsoft (some are new, not all). Some of you might be already aware of these weapon types though.
Other tools:
- Grappling Hook: Chief can use this to pull himself around the map and into enemies, or to drag items to him.
- Drop Wall: A defensive barrier that allows for one-way shooting.
- Shock device: The Campaign trailer shows off some kind of electricity deployable which stuns all enemies it passes.
Other weapons that were shown but not used:
- Needler (SMG/Kinetic/Auto)
- Plasma Pistol – (Pistol/Plasma/Charge)
- Brute Launcher (as shown in screenshots, not gameplay).
Few other Gameplay details:
- Grappling hook is coming to multiplayer, but it’ll be changed
- Clamber spartan ability from Halo 5 is still in.
- Health bars return.
- Brutes now have energy shields.
- Warthog apparently can’t be damaged but may require fuel.
- Brute grenades, sticky grenades, and frag grenades are in.
Thanks, TweakTown.
Hello, my name is NICK Richardson. I’m an avid PC and tech fan since the good old days of RIVA TNT2, and 3DFX interactive “Voodoo” gaming cards. I love playing mostly First-person shooters, and I’m a die-hard fan of this FPS genre, since the good ‘old Doom and Wolfenstein days.
MUSIC has always been my passion/roots, but I started gaming “casually” when I was young on Nvidia’s GeForce3 series of cards. I’m by no means an avid or a hardcore gamer though, but I just love stuff related to the PC, Games, and technology in general. I’ve been involved with many indie Metal bands worldwide, and have helped them promote their albums in record labels. I’m a very broad-minded down to earth guy. MUSIC is my inner expression, and soul.
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