Last month, ENBSeries creator, Boris Vorontsov, shared some screenshots, showcasing some new ENBSeries graphical features for Deus Ex: Human Revolution. Boris was able to enable Detailed Shadows, Ambient Occlusion, Screen-Space Reflections. And yesterday, Boris shared some screenshots, showing some lovely experimental Ray Tracing effects.
For these Ray Tracing effects, Boris used 5 rays per pixel. Moreover, he did not use any denoiser (which explains why the screenshots are so grainy). Boris hopes to make this Ray Tracing solution usable with minimal number of bugs in order to integrate it in GTA5 and Skyrim for Patreon users.
Below you can find the comparison screenshots between the Ray Tracing (left) and the non-Ray Tracing (right) versions of Deus Ex Human Revolution. As you can immediately see, the ray-traced screenshots look more natural.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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