Arkane has released the second major update for its latest game, Deathloop. According to the release notes, this patch packs a number of NPC and User Interface improvements. Moreover, it improves overall stability, and packs a number of graphical fixes and tweaks.
Unfortunately, though, this patch does not seem to fix the game’s performance issues when framerates fluctuate between 60fps and 120fps. And, to be honest, at this point I don’t expect such a fix. After all, Dishonored 2 (a game that uses the same engine as Deathloop) still suffers from this issue.
But anyway, Update #2 corrects some issues with FSR integration and improved overall implementation. It also fixes bugs, including some that could cause crashes, related to the DLSS and ray tracing graphics options. Additionally, it fixes numerous minor visual glitches, including some related to indirect lighting.
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
Deathloop Game Update #2 Release Notes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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