Ghostwire: Tokyo is coming to PC on March 25th and we finally have some tech details about it. From the looks of it, the PC version will support Ray Tracing for Shadows and Reflections. Moreover, it will support both NVIDIA’s DLSS and AMD’s FSR techs.
Ghostwire: Tokyo will be using Unreal Engine 4 and will have a respectable amount of graphics settings. From the looks of it, though, it will not have a FOV slider or an option to disable Chromatic Aberration. Nevertheless, and since this is a game using UE4, we’ll most likely see mods that will fix these issues.
Below you can find the game’s graphics settings. For what it’s worth, Bethesda and MS have not provided us with a review code. We’ve already purchased the game and we’ll be testing the final PC version once it releases.
Lastly, here are the official PC system requirements for it. You can also find here a video, showcasing 18 minutes of gameplay footage from it.
Stay tuned for more!
Thanks WCCFTech
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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