Last month, we informed you about the latest version of the Zelda Ocarina of Time Fan Remake in Unreal Engine 4. And a few days ago, CryZENx ported the Temple of Time Demo to Unreal Engine 5 with support for both UE5’s Lumen and NVIDIA’s DLSS tech.
According to CryZENx, Unreal Engine 5 has many new features that can boost the development of this fan remake. Lumen also appears to be working great with this project. Additionally, players can take advantage of DLSS and get a 20% performance boost (using it from Quality to Ultra Performance).
Unfortunately, this UE5 demo of Zelda Ocarina of Time is behind a Patreon-wall. As such, only Patreon members can download and experiment with it. After all, this is an early access version. My guess is that a free public version will come out, hopefully, later this year.
It’s pretty remarkable what CryZENx has created so far. Okay okay, this project has been in development for more than six years. Still, it’s one of the best fan remakes I’ve seen. CryZENx has even added co-op support, something that was completely absent from the original game.
Enjoy the following video and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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