Santa Monica Studio and Jetpack Interactive have released a new patch for the PC version of God of War that adds support for AMD FSR 2.0. AMD FSR 2.0 uses temporal upscaling techniques, so it should look as good as NVIDIA’s DLSS.
Alongside the support for AMD FSR 2.0, Update 1.0.12 packs a fix for an issue that plagued the game. More specifically, the Toggle Aim/Block accessibility features will now no longer have inconsistent behavior.
As always, Steam will download this patch the next time you launch its client. Since the game now supports both DLSS and FSR 2.0, we’ll be sure to compare them and share some comparison screenshots.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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