Developer World Makers debuted a new trailer for Deceit 2 at this year’s Streamer Awards, showcasing the first snippets of gameplay from it.
The teaser also features a first look at some of the items at the Survivors’ disposal for sussing out who the Infected are and the overhauled shooting mechanics for when it’s time to “vote” these suspected Infected players out.
Deceit 2 promises to feature overhauled gameplay and visuals thanks to Unreal Engine 5. Both characters and monstrosities feature high-fidelity textures and maps are appropriately foreboding with a new lighting engine.
There is currently no ETA on when this game will come out. However, you can find below its key features.
Deceit 2 Key Features
- DECEIVE AND MANIPULATE. Infected players can activate Blood Altars located across the map, weakening the veil of reality until it breaks. This transports all players to The In-Between, a parallel dimension in which the Infected have terrifying powers. Infected players will wreak havoc and sabotage the efforts of innocent players. However, players can eliminate them if they expose them outside of the In-Between.
- HUNT AND KILL. Once the Infected players summon the In-Between, you’ll need to continue making progress towards escaping whilst evading the empowered Infected.
- DEDUCE AND ESCAPE. Innocent players have power in numbers. They can eliminate any suspected Infected player by damaging them to trigger a banishing ritual. Make sure you’re convinced of their guilt though, or you’ll be thinning out your own team. Complete tasks and collect souls for the mysterious Peddler, who’ll exchange useful items to aid in investigations, survive the dreadful In-Between, and eventually escape.
- IMMERSIVE FREEDOM. Deceit 2 is designed as a social sandbox with unique and creative ways to play both roles. Social deception is at the core of this game—you’ll have to study other players’ behaviour and evaluate the situation before making any hasty decisions. There are plenty of tools to assist but with item and map variations between games, you’ll need to adapt strategies on the fly.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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