Capcom has lifted the review embargo for Resident Evil 4 Remake, and we can finally share our first PC performance impressions of it. Resident Evil 4 Remake appears to be a solid game on PC, and performs similarly to its recently released Chainsaw Demo.
For our initial tests, we used an Intel i9 9900K, 16GB of DDR4 at 3800Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 531.26 driver.
Resident Evil 4 Remake has the same traversal stutters that are present in the PC demo. Thankfully, these stutters don’t occur frequently, and most of you won’t even notice them. For those wondering, the game does not have any shader compilation stutters. Furthermore, Denuvo did not introduce any performance issues (at least from what we could tell).
The final version of the game ran with an average of 100fps at native 4K on Max Settings with Ray Tracing and Hair Strands on our PC system. In the village area, our framerate was around 80fps. In that same area, the PC demo was running with 70-75fps. Thus, the final version may be running slightly better than the demo in some CPU-heavy scenes.
It’s also worth noting that the Resident Evil 4 Remake features A LOT of graphics settings to tweak. Moreover, it features Ray Tracing for Reflections, and supports FSR 2. However, there is no official support for NVIDIA’s DLSS 2 or DLSS 3 techs.
Resident Evil 4 Remake will come out on March 24th. Our PC Performance Analysis for this game will go live prior to the game’s launch. We also expect our AMD Ryzen 9 7950X3D PC system to be up and running early next week. Thus, we’ll compare the Intel i9 9900K with the Ryzen 9 7950X3D in the village area.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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