Last week, Private Division and Virtuos Games released a brand new update for The Outer Worlds: Spacer’s Choice Edition. According to the release notes, Update 1.3 aims to reduce both shader compilation and traversal stutters.
Going into more details, Patch 1.3 brings PSO cache improvements to fix hitching issues on PC. Moreover, it updates environment asset to reduce stutter in Roseway, and packs improvements to prevent hitching across all platforms.
Update 1.3 also comes with some PC-specific fixes. For instance, it rebalances the SSGI settings on PC. It also fixes the ghosting issues caused by FSR. Additionally, it resolves the wrong inventory tooltip when playing on PC with a gamepad.
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
The Outer Worlds: Spacer’s Choice Edition Patch 1.3 Release Notes
Performance:
- Virtual texture updates to improve performance on consoles
- Hitching improvements across all platforms
- PSO cache improvements to fix hitching issues on PC
- Rebalanced SSGI settings on PC
- Updated environment asset to reduce stutter in Roseway
- Fixed ghosting issues caused by FSR
Stability:
- Fixed crash when unequipping items in the options wheel
- Fixed various rare crashes
General:
- LOD fixes across different environments
- Reduced flickering in Emerald Vale
- Fixed rare T-posing bug in Eridanos
- Fixed wrong inventory tooltip when playing with gamepad on PC
- Also fixed various clipping issues
- Fixed various popping issues
- Optimized rock shaders on Monarch
- Fixed offset map in Pit on Tartarus
- Fixed minor issues caused by FSR
- Also fixed a bug where SMC is on fire when first arriving in Gorgon
- Various bug fixes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email