Deep Silver and Piranha Bytes today released the third episode of the six part making-of series that will become available over the course of the next months until the release. In this installment the developers from Piranha Bytes speak about the new animation system that was created for Risen 2. Among other things, the developers reveal why the old animation system was completely replaced and what that meant for development, and how different combat animations are combined to create a combo attack. Risen 2 is slated for a 2012 release on current generation consoles and PC!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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