Prime Matter released System Shock Remake last month. And yes, I know we are late. But hey, better late than never, right? Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform.
For this PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64-bit, the GeForce 536.23 and the Radeon Software Adrenalin 2020 Edition 23.5.2 drivers. Moreover, we’ve disabled the second CCD on our 7950X3D.
Nightdive Studios has added a few graphics settings to tweak. PC players can adjust the quality of Textures, Fog, Post-Process, Ambient Occlusion, Shaders, Shadows, Effects and Foliage. The game also supports NVIDIA’s DLSS 2 AI-upscaling tech.
System Shock Remake does not require a high-end CPU in order to be enjoyed. While testing the game, we saw it using mostly four CPU threads. Without SMT, our simulated dual-core system was unable to provide a smooth gaming experience due to severe stuttering issues. When we enabled SMT, we were able to get a constant 150fps experience at 1080p/Max Settings.
All of our GPUs were able to provide a smooth gaming experience at 1080p/Max Settings. Yes, even the AMD RX580 was able to push constant 60fps. This basically means that the game will run on a huge range of PC configurations, something that will please a lot of players.
At 1440p/Max Settings, most of our GPUs were able to provide framerates over 100fps. Our AMD Radeon RX Vega 64 also came close to a 60fps experience (though there were drops to the 50s in some scenes). And as for native 4K/Max settings, our RTX3080, RTX 4090, RX 6900XT and RX 7900XTX had no trouble at all running it.
Graphics-wise, System Shock Remake shares the same art style as the original game. At times, it can also look great, especially due to its advanced lighting system. However, while its environments look great, its enemies look a bit janky. Their 3D models are not THAT detailed, and their animations and hit reactions are mediocre.
All in all, System Shock Remake performs incredibly well on the PC. The game can run with over 60fps on a lot of graphics cards, and it does not require a high-end CPU for gaming at high framerates. The game has a few traversal stutters, however, I’m certain that most of you won’t even notice them. And, while System Shock Remake is not pushing the best graphics that the PC platform is capable of, it does have an amazing art style, and it runs smoothly on a wide range of PC configurations!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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