AMD has just announced that it will be Starfield’s exclusive PC partner, and shared an announcement video. In this video, Todd Howard confirms that Starfield will be using Creation Engine 2; an enhanced version of the engine used in Bethesda’s previous games.
AMD claims that the game will be able to utilize multi-core CPUs. Moreover, Todd Howard confirmed that the game will be using FSR 2.0.
As you may have guessed, the game does not appear to have any specific PC-only Ray Tracing effects. This is a missed opportunity as Starfield could really benefit from RTGI, RTAO and RT Shadows.
What’s also disappointing here is the fact that Starfield won’t support NVIDIA’s DLSS 2 or DLSS 3. As we reported a few days ago, AMD appears to be preventing developers from using NVIDIA’s AI upscaling tech. This is another bummer as Starfield seems likely to be a CPU-heavy game, so DLSS 3 would have been ideal for it.
Ironically, we might see modders implementing support for DLSS 3. PureDark has already done this in previous Bethesda games like Fallout 4 and Skyrim.
Starfield will release in September. You can also find here the game’s official PC system requirements.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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