Ratchet & Clank Rift Apart feature-3

Ratchet & Clank Rift Apart running in 8K on an NVIDIA RTX 4090


Sony has just released Ratchet & Clank Rift Apart on PC. As such, we’ve decided to capture an 8K video (with performance statistics overlayed over it) on an NVIDIA GeForce RTX 4090 and share it with you.

In order to capture this 8K of Ratchet & Clank Rift Apart, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 536.67 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

In order to achieve playable framerates at 8K, we used DLSS 2 Quality (but not DLSS 3 Frame Generation). We also set the game’s graphics settings to Very High but did not enable any of its Ray Tracing effects. And surprisingly enough, the RTX 4090 can actually handle this game in 8K.

For the most part, we’re getting framerates between 50-60fps. Still, there were some scenes in which our framerate could drop to the 40s. Nevertheless, we’re pleasantly surprised by Ratchet & Clank: Rift Apart’s performance in 8K.

Unfortunately, the fonts while playing at 8K are really, really small. I don’t know if there is a setting to increase them, but I had a lot of trouble navigating the in-game settings, even on my LG CX 65” TV. This is why I also didn’t test the game without DLSS 2. Seriously, you can’t imagine how painful to my eyes it was to even browse that menu.

Ratchet & Clank: Rift Apart is the first game to support DirectStorage 1.2 with GPU Decompression. Additionally, it supports Ray Tracing effects on PC to enhance the game’s reflections, shadows and ambient occlusion. As such, we’ll be sharing later today our Ray Tracing and DLSS benchmarks, and this weekend we’ll have our “traditional” non-RT PC Performance Analysis.

Until then, enjoy the following 8K video of this Ratchet and Clank game on PC!

Ratchet & Clank Rift Apart - 8K & DLSS 2 Quality (8192x4320) - Very High Settings - NVIDIA RTX 4090