Ascendant Studios has revealed some additional tech details about the PC version of Immortals of Aveum. And it appears that this Unreal Engine 5 title will push the PC hardware as its team suggests using an NVIDIA RTX2080 Super WITH DLSS 2 for Low/Medium Settings for gaming at 1080p/60fps.
These are the updated and final PC system requirements for Immortals of Aveum. And, as you can see, these PC requirements are WITH DLSS/FSR. In other words, an RTX2080 is unable to run the game, even on Low settings, with 60fps at native 1080p. Seriously, what the hell?
This reminds me of what happened with Remnant 2. When Remnant 2 launched, Gunfire Games was claiming that the game was developed with upscaling techniques in mind. Remnant 2 also used Unreal Engine 5 so this will be the second UE5 that will require upscaling techniques in order to provide an acceptable performance on PC.
Now I don’t want to be hasty and call it a mess. Immortals of Aveum may justify its requirements, and the game may run smoothly on numerous GPUs. However, the fact that Ascendant Studios has included DLSS/FSR in its final PC specs is at least alarming.
It’s also worth noting that the game will have options with each graphical setting accompanied by numbers indicating how much of your total GPU and CPU budget it will require. These numbers will update as you cycle between different levels of each setting. As a result, you’re able to see very quickly how different settings impact your budget.
Immortals of Aveum is a single-player magic FPS that is set in an original fantasy universe engulfed in magic, rife with conflict, and on the edge of the abyss. Players will experience this visceral and cinematic, story-driven game through the eyes of Jak. Jak will join an elite order of battlemages, master all three colors of magic – blue, green, and red – and decimate legions of enemies with clever chained attacks and well-timed counters.
EA will release Immortals of Aveum on August 22nd.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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