Nixxes has released the September 25th Update for Ratchet & Clank: Rift Apart which improves Ray Tracing, Rift transitions and the quality of AMD FSR 2.2.
Going into more details, Patch v1.922.0.0 improves Rift transitions during the Awesome Bugtrax Done Quick Speetle Course Challenge. It also eliminates artifacts in ray-traced reflections on some smooth surfaces, like the floor in Zurkie’s Gastropub. Not only that but it resolves flickering ray-traced shadows on enemies and objects, including Grunthors, Goon Dropships, Seekerpedes and Sand Sharks.
As always, Steam will download this latest patch for Ratchet & Clank: Rift Apart the next time you launch its client. Below you can also find its complete changelog.
Ratchet & Clank: Rift Apart September 25th Update Release Notes
- Improved Rift transitions during the Awesome Bugtrax Done Quick Speetle Course Challenge.
- Bouncer and Heavy Bouncer weapons now work properly at frame rates above 60 FPS.
- Swing distance no longer decreases at high frame rates.
- Fixed ghosting visible in menus and the user interface when using FSR 2.2 upscaling.
- Left and right controller triggers now use analog values when using Steam Input. This enables ‘half button press’ weapon functionality with Steam Input.
- Corrected an issue with left stick diagonal controller input when Steam Input is not active.
- Resolved flickering ray-traced shadows on enemies and objects, including Grunthors, Goon Dropships, Seekerpedes and Sand Sharks.
- Eliminated artifacts in ray-traced reflections on some smooth surfaces, like the floor in Zurkie’s Gastropub.
- The game now restarts when changing the text language to Japanese, Korean, Simplified Chinese or Traditional Chinese, to ensure text is displayed correctly.
- Fixed missing and incorrect button hints in Photo Mode.
- Steam Input Gyro Camera is now correctly mirrored in Mirror Mode.
- AMD FSR 2.2 version number is now displayed correctly in the menu and launcher.
- Stability improvements.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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