RoboCop Rogue City logo

Teyon is looking into fixing the shader compilation stutters in RoboCop: Rogue City


A couple of days ago, NACON released the PC demo for RoboCop: Rogue City. Developed by Teyon, the team behind Terminator: Resistance, this new RoboCop game has a lot of potential. However, the demo suffered from major shader compilation stutters. And, thankfully, the developers are looking into resolving them.

As NACON and Teyon stated:

“We want to address the performance issues you’ve been having in the last hours on the RoboCop: Rogue City Demo. While this was unforeseen, please rest assured the teams over at TEYON are working on fixes as we write these lines, and we’ll hopefully be able to stabilize the situation in the upcoming days. It would seem the source of the problem comes from shader compilation.”

In RoboCop: Rogue City, you’ll become the iconic hero who is part man, part machine, all cop. As such, players will attempt to bring justice to the dangerous, crime-ridden streets of Old Detroit.

The game promises to also feature iconic locations from the first movie. For instance, you’ll be visiting the Police Station. Nacon and Teyon also claim that players will be able to solve cases (by not showing their enemies).

NACON plans to release RoboCop: Rogue City on November 2nd.

Stay tuned for more!