Turn10 has released the first major patch for its latest racing game, Forza Motorsport. According to the release notes, this first update fixes a number of crashes, tweaks numerous cars, and improves the wet tire physics.
This update also has some important multiplayer fixes. One fix stops players from cheating in Featured Multiplayer by setting unrealistically fast lap times when going from Practice to Qualifying. Another fix ensures that when you leave the pits in Featured Multiplayer and start a solo race in Free Play, you have control of your car right away.
Like always, if you use Microsoft Store or Steam, the patch will download when you open their clients. You can see all the changes in the full list below. Don’t forget to check out our PC Performance Analysis too.
Forza Motorsport Patch 1.0 Release Notes
Stability [All Platforms]
- General stability improvements with fixes for various crash scenarios.
- Fixed a crash that could occur in the Builders Cup Career Mode after upgrading a car and entering Open Practice in the Fox Body Challenge race on Watkins Glen.
- Fixed a crash that could occur on Grand Oak Club Circuit during a cinematic when entering Open Practice for the third race of the Builders Cup Intro Series.
- Also fixed a crash that could occur when entering a Free Play race from the My Cars menu if there were too many cars with custom thumbnail images.
- Fixed a crash that could occur upon loading into a Free Play race.
Progression [All Platforms]
- Adjusted car part unlock levels to increase player upgrade options at lower car levels. Most car parts should now be unlocked within a single Builders Cup series.
- Improvements to ensure Car Affinity manufacturer reward discounts are unlocked when intended – once a player reaches Car Level 50 in a car from the respective brand.
Multiplayer [All Platforms]
- Fixed an exploit in Featured Multiplayer where in specific scenarios, a player could post impossible lap times onto the Qualifying leaderboard by entering Qualifying directly from a Practice session.
- Resolved an issue where at times incorrect Safety Rating and Driver Skill Ratings were used for matchmaking.
- Fixed an issue where control of the car wouldn’t be handed back to the player upon exiting the pits in Featured Multiplayer and beginning a solo race in Free Play.
- Fixed an issue that prevented players from downloading and saving another player’s livery while in a Private Multiplayer pre-race.
Livery Editor [All Platforms]
- Fixed an issue on the 2016 Ford #66 Ford Racing GT Le Mans while moving a decal around the “Top” or “Hood” of the vehicle while in the Livery Editor which caused decals to appear reflected and offset on the other side of the car.
- Fixed an issue on the 2018 Porsche 911 GT2 RS where stripe decals would not correctly line-up between the hood, roof and wing.
- Also fixed a crash encountered in Apply Decals when importing a Layer Group from a previous Forza game and then attempting to apply a Vinyl Shape.
Tracks [All Platforms]
- Updated trackside flag textures on Indianapolis Motor Speedway.
- Fixed an issue on Le Mans track layouts where a specific curb would stop LMP cars as if they were colliding with an invisible wall.
Physics [All Platforms]
- Improved wet tire wear rates in conditions where track wetness levels are moderate. Wet tires will still wear quickly in dry or semi-dry conditions.
Tuning Setup [All Platforms]
- Fixed an issue that prevented players from downloading another player’s custom Tuning Setup while browsing a Leaderboard.
Accessibility [All Platforms]
- Fixed an issue where custom key binds for a controller or keyboard would not be saved between game sessions.
Accessibility [Steam Only]
- Fixed an issue where the speech-to-text window did not appear when speech-to-text or text-to-speech would be enabled.
- Fixed an issue where the speech-to-text or text-to-speech window would persist on-screen for an indefinite duration until the game was relaunched.
Replay [All Platforms]
- Improved the visuals of the replay camera shown for the last segment of VIR Grand West.
Cars [All Platforms]
- Fixed an issue with the 1956 Jaguar D-Type where cockpit view would appear too low and clip through the driver’s collar.
- Fixed an issue with the Alfa Romeo Giuletta Quadrifoglio Verde where the front of the car disappeared after selecting a front bumper visual upgrade.
- Also fixed an issue where the 2014 Volkswagen Golf R side skirts could not be seen after installing a bodykit.
- Fixed an issue with the 1977 Holden Torana where both Street and Sport Roll Cages would be visibly present on the car after installing a Race Roll Cage.
- Removed visible graining on the 2021 Lexus LC 500 Race Roll Cage texture.
- Fixed an issue with the 2004 Porsche 911 GT3, 1997 Nissan Skyline GT-R V-Spec, 2018 Renault Megane R.S. and 2012 MINI John Cooper Works GP where higher-level Roll Cage would be visible on lower-level upgrades.
- Fixed an issue with the 2021 BMW M3 where the RPM displayed on the digital dash would be desynced with the RPM shown on the Forza UI HUD.
- Also fixed ambient occlusion errors on both the exterior and interior views in the 2016 Cadillac ATS-V and fixed a separate issue of damage geometry clipping when viewing the car from a distance.
- Fixed an issue with the 2014 Lamborghini Huracan where no light is cast from the car gauge and dashboard cluster, as well as the headlights, taillights and brake lights. We’ve also fixed ambient occlusion errors on this vehicle.
- Updated the mirror texture of the 2018 SUBARU #1 Adrian Flux SUBARU Racing Levorg GT from a repeating pattern to its intended semi-gloss metallic silver texture.
- Fixed an issue with the 2020 Chevrolet C8 Corvette Stingray where using the Remove Wing Upgrade left the Stock Wing visible on the car.
- Fixed an odd behavior scenario that would occur for players who own the Forza Motorsport Premium Edition or Premium Add-Ons Bundle on both Xbox and Steam and use the same Gamertag on both versions where duplicated DLC cars would result in an error message prompting the player to repurchase the associated DLC.
- Also fixed an exploit where DLC car duplicates purchased from the Showroom could be used on another account or platform where the DLC has not been purchased.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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