Bethesda has just released Title Update 1.8.8 for its latest title, Starfield, and shared its full patch notes. This update is similar to the Beta Patch that came out on PC on December 1st. So, if you’re using its Beta branch, you can safely skip it.
Those who haven’t opted into Starfield’s beta branch can expect a couple of fixes. The first one resolves an issue that would cause space matter to become stuck to player’s ship during space travel. So, loading a save will now remove the space clingon. The second fix resolves an issue that prevented random guns from spawning in a newly created Weapon Case after loading a save.
As we’ve already reported, Bethesda has not addressed yet the 30fps HUD space stuttery issues that are present in the game. Thankfully, though, there is a mod that fixes it, and you can find it in our “Best Starfield Mods” article. I strongly suggest using it as those 30fps HUD issues can be distracting.
Like always, Steam will download Update 1.8.8 the next time you launch its client. Below you can also find its full patch notes.
Starfield Patch 1.8.8 Release Notes
- Addressed an issue that would cause space matter to become stuck to player’s ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.
- Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.
- [MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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