Ubisoft has just released Title Update 1.02 for Avatar: Frontiers of Pandora, and shared its full patch notes. This update is 3.10GB in size on PC, so let’s dive in and see its tweaks, fixes and improvements.
Title Update 1.02 resolves numerous bugs that affected the game’s main and side missions. So, consider this a warning before reading its complete changelog.
Thanks to this update, you won’t get stuck on the loading screen when you start a new online session. Massive also increased performance on PC by improving the game’s shaders. Oh, and the team has fixed a bug that could cause you to freeze on the death screen due to a cross-progression saves.
What’s also interesting is that this patch increases the interaction radius for investigation clues. As such, it should be easier now to track clues. Not only that but the patch removes an invisible wall from the main gate.
In theory, this latest update should be compatible with the mods we’ve shared these past few days. So, there is currently a DLSS 3 Mod you can download. Then we have the Disk Cache Enabler Mod.
Like always, Ubisoft Connect and EGS will download this update the next time you launch their clients. Below you can also find its full patch notes. Oh, and be sure to read our PC Performance Analysis for it.
Avatar: Frontiers of Pandora Update 1.02 Release Notes
MAIN QUESTS & SIDE ACTIVITIES
- [Main Quest – Pandora] Fixed issue with missing arrow.
- [Main Quest – Eywa’s Blessing] Fixed issue where the quest did not progress if the player hits the target from Hunter’s Rest camp before the quest is active.
- [Main Quest – Into the Fog] Invisible wall removed from the main gate.
- [Main Quest – Escape Plan] Issue fixed where the progression was blocked if the user interrupts Billy’s radio dialogue while running away outside during “Run for the exit” objective.
- [Main Quest – The Missing Hunter] Fixed issue where the quest did not progress if the player dies during “Defend Zomey” objective.
- [Main Quest – Escape Plan] The airflow of the ventilation fan is now functional even if the player is placed on it before activated.
- [Main Quest – Return to HQ] – VFX issues with explosions on PS5 have been solved.
- [Main Quest – A Hidden Weakness] Fixed issue where the player was not able to reach the next objective.
- [Main Quest – Last Strike] Fixed issue with loading screen.
- [Main Quest – Last Strike] Increased the rocket launcher’s damage.
- [Main Quest – Last Strike] Fixed issue where “Quest failed” message shown in co-op.
- [Side Quest – Laser Ore Processor Alpha] Player should no longer be able to get stuck when trying to get to the valves.
- [Side Quest – The Gentle Giant] Issue with the objective marker, menu access and controls fixed.
- [Side Quest – The Unsung Hunter] Fixed issue where an infinite loading screen occurred when Skipping Quests after completing the quest in co-op.
- [Vendor] The player should no longer get stuck if they choose the “Cancel” option after talking to Kukulope without using a Ubisoft Connect account.
GLOBAL
- Fixed an issue where “No Fly Zones” caused invisible walls in the airspace.
- Fixed an issue with flying RDA Vehicles after destruction.
- Fixed issue where the Na’vi senses feature stopped working.
- Using grenades during combat should no longer cause Na’vi senses feature to stop working.
- Fixed issue where the arrow can’t be seen on the bow.
- Fixed an issue where multiple hair color notifications appear after purchasing.
- “Powered” notification should no longer trigger several times when activating Field Labs.
- Charge jump tutorial should no longer remain on screen.
- The interaction radius for investigation clues has been increased.
- Fixed freeze on death screen related to cross-progression saves.
- Fixed an issue where the player could get stuck in a loading screen the first time they connect to an online session on fresh accounts.
- [Final Credits] Player is no longer stuck at credits if watched until completion.
PERFORMANCE
- An issue where the PS5 is frozen on load screen on startup when there’s no network connection is fixed.
- Improved shaders to increase performance on PC
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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